If you are reading this then the browser you are using either doesn't support the features of this website. Please reopen this in mozilla, firefox, internet explorer or any standards compliant browser or internet viewing device.
The second aporia of unlimitation is the problem of having no obstacles at all in an unlimited space (the aporia of nothingness). In such a case, no navigation or negotiation on part of the subject is required. An unlimited desert-like space renders navigation goals meaningless, as there is no end to the pathway, let alone no boundaries to the pathway. A featureless landscape has no objects to focus attention on and interact with; rendering interactivity or the point of being meaningless. In this case, ergodicity is annulled.
‘The greatest glory of a State is to make of its frontiers a vast desert’ (Caesar in Virilio, 1984: 79)
The creation of unlimited spaces poses a limit to the meaningful journey (or gameplay) of the kinematic subject. Interactivity in a desert is meaningless because everything is the same, there is no change or context. Objectively, this second type of aporia takes perpetual form in the existence of a horizon, or the point that the trajectory is directed.