The Kinematic Subject

The Vehicular Experience of Speed and Automobility in Virtuality/Reality

The Need for Speed

The need for speed is a feeling one gets of a motivation to re-experience the thrills that high speed activities provide. Examples of high speed activities include motor racing, extreme sports, first person shooters, and racing games. The last affect of speed exposure is when it becomes an autotelic activity, which causes the kinematic subject’s already altered consciousness to enter a different subject position.